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#1 |
Jungle Guide
Join Date: Sep 2005
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Just read in the forums that a stand-alone install of Factions will NOT have access to Prophecy skills...
Is this true, and if so, what a bummer for Factions-only players. |
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#2 |
Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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No, they've said that there will be acees to the core 6 professions and "core" skills. We don't know what that means. It may be all the skills, it may be some subset of them (like all the ones avaliable from quests/elites, but not the others) - but I think in future chapters it'll be obvious - if you buy chapter 3 alone you won't get the skills from expansion 2, but you will get the skills from the "core" set.
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#3 |
Jungle Guide
Join Date: Sep 2005
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Actually, I just figured things out...Core, Prophecy and Factions Skills. Three sets, with Core Skills shared between the two Chapters. Easy. Makes sense...except what about PvP? Will there be two versions of Ascent (HoH) now?
What if a group of players with merged accounts goes up against a team of Factions-only skills? How is this gonna work? Can Factions-only players PvP against merged/Prophecies-only players? |
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#4 |
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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It works no differently than magic the gathering, if you spend lots of money, you'll have more cards to pick and choose from versus the guy that only has 1 or 2 expansions. Having more cards/skills available to you doesn't mean you'll automatically win, it just means you have a wider range of options for your build. For example, factions has a new elite for rangers called Broadhead Arrow which if you hit with it, causes your target to become dazed, this doesn't mean that someone running a Cripple Shot ranger will necessarily loose to a Broadhead Arrow build.
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#5 |
Frost Gate Guardian
Join Date: Jun 2005
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sometimes people with more skills can be worse off then the people with less. More choices can cause some people to make bad decisions.
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#6 |
Perfectly Elocuted
Join Date: Sep 2005
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I imagine the skills from each chapter will balance each other out.
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#7 |
Wilds Pathfinder
Join Date: Aug 2005
Profession: Mo/
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i don't get about this core skill thing, doesn't that mean faction players will be able to use them as well, meaning they will be able to create professions from chap 1
so that also means prophacy plays should be able to create assasins/ritualists, but only have access to their core skills? |
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#8 |
Wilds Pathfinder
Join Date: Sep 2005
Profession: R/
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Core means across both chapters
Prophecies means only in Prophecies Factions means only in Factions This is to ensure people buy both games to get access to everything!!! Marketing at its best to ensure ANet survival. |
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#9 | ||
Wilds Pathfinder
Join Date: Apr 2005
Guild: Veritas Invictus
Profession: E/Me
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#10 |
Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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The assassin and ritualists don't have any core skills. They only have a factions set, whereas the core classes have a core set, a prophecies set, and a factions set.
It would be safe to assume that when Chapter 3 comes out, if there are any new classes the core classes will get another set of new skills, while the assassin and ritualist will not. They'd remain Ch 2 only, so that if someone only bought Ch3, they wouldn't have any more access to assassin/ritualist than those with only Ch 1. |
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